
It Takes Two creator does not believe a video game has to be fun to be successful
Translated with AI from the Russian original.
Game designer Josef Fares, creator of the acclaimed games It Takes Two, A Way Out, and Brothers: A Tale of Two Sons, believes that a video game does not necessarily have to be fun to be successful.
“Yes, games can be fun, but the best moments in games haven't been fun for me. Here are a few examples: Journey or the beginning of The Last of Us – that's not exactly fun.”
Fares also mentioned that his first game, Brothers: A Tale of Two Sons, features an ending that is interesting, but definitely not fun. Because the game relies on simultaneously controlling two characters, each mapped to one of the controller sticks, it comes as a genuine shock to the user when you can no longer control one of the two brothers, altering the mechanics and delivering an emotional shock.
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