First impressions and official footage of PlayStation VR2 have emerged

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Translated with AI from the Russian original.

Sony invited several editors from major publications to test the PlayStation VR 2. Journalists played Resident Evil Village VR, Star Wars: Tales from the Galaxy's Edge Enhanced Edition, The Walking Dead: Saints and Sinners Chapter 2, Horizon Call of the Mountain and shared positive impressions.

The device still uses a cable and sits comfortably on the head thanks to clever weight distribution. Adjusting the PS VR2 to fit your head is easy. A button is used for this, allowing you to adjust (slide in and out) the scope. The player can adjust the lens position so that they are in the right spot, maintaining image clarity.

Bo Moore from IGN writes:

“The internal OLED panels deliver 2000x2040 per eye at up to 120Hz. That's the highest resolution of any major VR headset, and it provided an exceptional level of visual fidelity.”

The journalist notes that during gameplay, he did not notice any screen door effect, which was made possible thanks to the built-in eye tracking system. This way, the player is always looking at elements in the highest resolution.

“PSVR2 uses four cameras built into the headset to track the controllers and the environment around you. When you first set up your play space, the system asks you to look around slowly, scans the space — including the floor and ceiling — and determines a safe area for you to play in.”

The controllers are similar to what competitors offer, but they feature a pressure sensing system, so even if you press a button, the device senses what is in your hand. 

Sony also incorporated haptic feedback and adaptive triggers, familiar from the DualSense on PS5, but currently these elements are not used during gameplay. The PSVR2 does not have built-in speakers, but headphones can be connected to the headset. 

More details in the videos:

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