
Sony's head is aware of technical issues with cloud gaming, but the company is moving in that direction
Translated with AI from the Russian original.
Cloud Gaming is a technology that allows playing without the need for powerful hardware. Games run on remote servers and are streamed to players over the Internet.
The technology has many advantages, such as access to games at a low price, no need to install and update games, and the ability to play across various devices. However, the technology faces a number of issues that need to be resolved, making it difficult to fully realize its potential. Sony CEO Kenichiro Yoshida warned about this in an interview with the Financial Times.
Yoshida said that technically, cloud gaming is still “very tricky.” Unlike rival Microsoft, which is actively adopting the technology, Sony is taking a more casual approach. According to Yoshida, the biggest issue is latency. “Still, there are challenges to cloud gaming, but we want to take on those challenges,” the head of the company said. He mentioned cost inefficiencies in cloud gaming, where servers sit idle for most of the day and then must handle high traffic since most gamers play late in the evening or at night.
Cloud gaming is still an evolving technology with great potential, but also many limitations. While Microsoft is already thriving in this area, Sony, aware of the difficulties, wants to prepare for them. In addition, Yoshida’s thoughts do not align with what Jim Ryan recently said about plans for aggressive expansion in cloud gaming in the coming months.
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