The creators of BattleBit Remastered have presented another update. They changed maps, weapon balance, and more.
Some changes in BattleBit Remastered 2.0.0 (full list here):
Nerfed Kriss Vector (many complained that the weapon was too powerful): damage per bullet reduced from 24 to 22; damage drop-off now starts at 10 meters instead of 50; magazine capacity is 36 instead of 40 rounds.
Bandages now heal +40 HP even when used to stop bleeding (applies to all classes). These bandages cannot be used to heal other players, only to revive/stop bleeding. Only the Medic class can heal others using the gadget (Medkit Gadget).
When shooting a mine, C4, or claymore, the player “takes ownership” of the explosion (as if that shooter placed the mine): “Previously, ownership remained with the person who placed the mine, even if someone else shot it. This led to cases where shooting an ally’s mine could kill them [if they were within the blast radius]”.
Mines and claymores can no longer be placed underwater.
After returning to base for repairs, the pilot/driver will also be healed; exiting the vehicle is no longer required — now a sneaky ally won’t steal the vehicle.
Players with low/high FPS should no longer experience issues with helicopters (previously, sensitivity depended on FPS: at low FPS it was high and vice versa).
Adjustments made to several maps, such as Salhan (tanks temporarily removed due to an exploit); Wakistan (moved point F); MultuIslands (added 32v32 Rush); Wine Paradise (rework + expansion to support 254-player CONQ), and more.
RCB90 naval transport.