BattleBit Remastered received major update 2.0. Kriss Vector nerfs, rework of mechanics and maps, naval transport

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Translated with AI from the Russian original.

BattleBit Remastered continues to improve. The (un)loved Kriss Vector has finally been nerfed, and several game mechanics have been reworked

The creators of BattleBit Remastered have presented another update. They changed maps, weapon balance, and more.

Some changes in BattleBit Remastered 2.0.0 (full list here):

Nerfed Kriss Vector (many complained that the weapon was too powerful): damage per bullet reduced from 24 to 22; damage drop-off now starts at 10 meters instead of 50; magazine capacity is 36 instead of 40 rounds.

Bandages now heal +40 HP even when used to stop bleeding (applies to all classes). These bandages cannot be used to heal other players, only to revive/stop bleeding. Only the Medic class can heal others using the gadget (Medkit Gadget).

When shooting a mine, C4, or claymore, the player “takes ownership” of the explosion (as if that shooter placed the mine): “Previously, ownership remained with the person who placed the mine, even if someone else shot it. This led to cases where shooting an ally’s mine could kill them [if they were within the blast radius]”.

Mines and claymores can no longer be placed underwater.

After returning to base for repairs, the pilot/driver will also be healed; exiting the vehicle is no longer required — now a sneaky ally won’t steal the vehicle.

Players with low/high FPS should no longer experience issues with helicopters (previously, sensitivity depended on FPS: at low FPS it was high and vice versa).

Adjustments made to several maps, such as Salhan (tanks temporarily removed due to an exploit); Wakistan (moved point F); MultuIslands (added 32v32 Rush); Wine Paradise (rework + expansion to support 254-player CONQ), and more.

RCB90 naval transport.

Steam

Video.

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