Xbox wants to focus on mobile games. The device shouldn't be an obstacle

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Translated with AI from the Russian original.

Phil Spencer believes that a thriving mobile component is essential for the continued success of the Xbox brand. Furthermore, he believes it is the key to the development of the industry as a whole.

“There are enough free-to-play games, and there are a lot of mobile games. But if a mobile device is the only thing a consumer has, how can they play the amazing games we see at Gamescom? Hardware shouldn’t be an obstacle.”

“I want to make sure that the big games are accessible on the fastest-growing gaming platform, which is mobile. It is the only one of the three platforms that is growing. The number of gamers on console and PC stays relatively constant. Over the last ten years, all industry growth has been on mobile platforms.”

“Something is missing if we can’t play such great games as God of War, Starfield, and Spider-Man on them.”

The solution could be network game streaming via Xbox Cloud Gaming, as well as through external partners such as GeForce Now, Boosteroid, or Ubitus.

“Will my phone be the device where I only play? No. The best gaming experience can be had on a great console connected to a TV, or on a great gaming PC. But sometimes I don’t mind playing on whatever device happens to be at hand. And as a gamer, I should be able to decide where I play my games.”

Spencer was quick to reassure that Microsoft does not intend to stop making consoles. At the same time, he praised initiatives such as the Steam Deck and ROG Ally, adding that consumers shouldn’t necessarily have to buy an Xbox to access their games.

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