
Diablo 4 to receive patch 1.2.2. Malignant Rings and smarter necromancer minions
Translated with AI from the Russian original.
Another Diablo 4 update is on the way. This time, Blizzard has prepared several rings featuring fan-favorite mechanics
Blizzard continues to reveal the contents of upcoming Diablo 4 updates in advance. This time, the spotlight is on update 1.2.2, scheduled for release on November 7.
In the spotlight are Malignant Rings: five unique rings will be added to the game, one for each class. Their effects are based on popular Malignant Powers from the Season of the Malignant, and they will be immediately available in both Seasonal and Eternal Realms:
Ring of Red Furor (Barbarian):
After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10–30% (multiplicative damage) [x] bonus Critical Strike Damage.
Tal Rasha's Iridescent Loop (Sorcerer):
For each unique element you deal damage with, you deal 10–15% [x] increased damage for 4 seconds. Dealing elemental damage refreshes all bonuses.
Airidah's Inexorable Will (Druid):
When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal 0.5–1 Physical damage to them. This damage is increased by 1% [x] per 1 point of Willpower you have.
Writhing Band of Trickery (Rogue):
Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds, dealing 2-3 Shadow damage. Can occur once every 12 seconds.
Ring of the Sacrilegious Soul (Necromancer):
Automatically activate the following equipped skills on nearby Corpses:
- Raise Skeleton every 1–2 seconds.
- Corpse Explosion every 1–2 seconds.
- Corpse Tendrils every 8–16 seconds.
There are also plenty of fixes; here are some of them.
Dungeons and Events:
- Fixed an issue where progression in the Luban's Rest dungeon could be blocked if an enemy spawned behind the locked door.
- Fixed an issue where monsters could spawn at the Nightmare Portal location after it was moved or destroyed.
Quests:
- Fixed multiple issues where a quest marker could disappear when leaving the area while progressing multiple quests.
- Fixed an issue where Prava and her knights would stop advancing during the “The Scouring of Caldeum” quest if certain Elites were killed from a distance during the “Kill the demons attacking from above” objective.
Gameplay:
- Fixed an issue where Lilith could trigger area-of-effect attacks after being defeated in the first phase of the Echo of Lilith encounter.
- Fixed an issue where potions and Angelbreath could randomly spawn alongside the Beast in the Ice.
- Fixed an issue where followers could become stuck in place if using a waypoint multiple times in a row.
- Fixed an issue where Inner Sight did not trigger properly against Training Dummies.
- Fixed an issue where Necromancer minions and Druid companions would not attack Training Dummies.
Miscellaneous:
- Fixed an issue where achievements related to the Hatred's Chosen buff did not track properly.
- Various visual fixes, as well as improvements aimed at enhancing performance and game stability, have been implemented.
The full list of changes for Diablo 4 update 1.2.2 can be found at the link.
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