
Electronic Arts surprises with generosity. It allowed free use of patents to achieve game accessibility
Translated with AI from the Russian original.
Electronic Arts is famous for its robust monetization system, but there are entirely free and beneficial initiatives for the gaming industry
Electronic Arts continues to share patents related to technologies for achieving game accessibility. This time, four patents were released at once.
Automated player control takeover in a video game: “Automatically detects when a player stops interacting with the game, after which the active player character becomes a personalized system character [controlled by the system].”
Adaptive in-game tutorial system: “Provides instructions for executing commands in the game, taking into account the user's skills and playstyle.”
In-game navigation and pathfinding system: “Generates paths and displays guide ribbons leading players through large and complex game worlds.”
Personal animated companion in video games: “Creation of a personal animated assistant for players to help them play better.”
The IRIS code, a photosensitivity analysis tool (analyzing visual content), was made open source. It has already been used in EA SPORTS Madden NFL 24, FC 24, and WRC.
Never miss our newsAdd this site to your preferred sources to see us more oftenAdd on Google











