
Aggressive microtransactions added to DOOM, winning a trophy at a terrible ideas hackathon
Translated with AI from the Russian original.
In modern games, various monetization elements are common. A developer decided to add microtransactions to DOOM
Engineer and developer Guy Dupont introduced an amusing modification for DOOM. He decided to add an infamous modern element found in some games to the classic shooter — microtransactions.
The protagonist of DOOM can pick up resources throughout the levels. Guy Dupont looked at this, and an idea took shape. In his version of the game, the Doomguy can no longer just walk up and grab an item — when attempting to take anything, DOOM pauses and a QR code pops up.
As designed, this QR code is scanned by the player, opening a special webpage where they must pay a certain amount of money to continue playing.
Here comes a fork in the road: if the player accepts these rules and pays — the game continues; if, for some reason, they refuse to hand over the cash — DOOM remains “paused.”
Dupont took part in the Stupid Shit No One Needs & Terrible Ideas Hackathon, where various silly and absurd projects are created.
He was awarded an “I Did Something Stupid” trophy (just like the other creators who participated in the hackathon).
Never miss our newsAdd this site to your preferred sources to see us more oftenAdd on Google












