Metal Gear Solid Delta difficulty depends on the perspective

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Translated with AI from the Russian original.

Metal Gear Solid Delta: Snake Eater will allow players to play with a perspective recreating the original, as well as in third-person, which affects the difficulty.

Producers Noriaki Okamura and Yuji Korekado talked about the new third-person perspective and how it led to making the game much easier than the original, forcing them to make adjustments.

In Delta, the new perspective is situated behind Snake's shoulder and will allow players to quickly switch to a new over-the-shoulder aiming mode, during which you can freely move the character.

If desired, players can play in Legacy Style from a first-person perspective to aim better, but you cannot freely switch between the two styles mid-game, as the styles affect the difficulty.

Korekado explained that “The new style provides a wider, more linear field of view, and you can shoot while Snake is moving, which lowered the difficulty more than we expected. But if we had adjusted the game around the new style, it would have made Legacy Style too difficult. Therefore, we decided to separate them into two options.”

Having Legacy Style is a way for Konami to cater to series veterans who might want to play something closer to the original, while the new style brings the game closer to modern design.

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Cover image author: Konami. Cover image source: Konami

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