Dragon Ball: Sparking! ZERO to alter penalty for fleeing duels, but fans want harsher punishment

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Translated with AI from the Russian original.

Dragon Ball: Sparking! ZERO is the latest installment in the video game series based on Akira Toriyama's legendary manga. The game offers dynamic battles capturing the atmosphere of the iconic anime clashes, combining fast-paced action with accessible gameplay.

Thanks to an extensive character roster and multiplayer modes, the game attracts both franchise fans and newcomers alike. However, online competition is sometimes disrupted by an annoying phenomenon: rage-quitting.

The issue of players uncontrollably quitting matches has become a problem in Sparking! Zero's multiplayer mode. Currently, the penalty for such behavior is minor and boils down to increased matchmaking wait times for the next match. But this does not satisfy the community, which is increasingly demanding more decisive measures. On social media, one can find numerous posts from players suggesting that leaving a match should automatically result in a defeat for the leaver and a victory for their opponent.

In response to the criticism, Bandai Namco announced that they are “toughening timeout penalties for players with high disconnection or match abandonment rates.” This means that rage-quitters will be forced to wait even longer for their next bout. For now, however, the developers do not plan to introduce additional penalties, which has drawn mixed reactions. Perhaps this will change in the future.

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Cover image author: Spike Chunsoft. Cover image source: Gamesradar

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