Halo Studios expands team to accelerate development and appoints new lead game designer

News

Translated with AI from the Russian original.

Job listings for Halo Studios have appeared on Microsoft's official website, indicating that the studio has expanded its development team to accelerate the development of future Halo projects.

Among the new job openings for upcoming Halo projects are positions for a Senior Game and Social Systems Designer, Character Artist, Senior VFX Artist, Senior Technical Environment Artist, and Narrative Systems Designer. Judging by the new vacancies at Halo Studios, the development of future Halo projects seems to be accelerating.

In addition, former Lead Forge Designer Michael Schorr has been promoted to Lead Game Designer at Halo Studios. He was responsible for the concept, design, and player experience for Forge in Halo Infinite, seeing Forge features through from concept to release. He worked closely with other Halo Infinite teams to bring existing systems, tools, features, and content into Forge. He also established connections with the Halo Infinite UGC community, working with the Forge community to gather, respond to, and implement feedback and requests for Forge features.

Schorr also helped establish the internal 343 Forge map development process, oversaw the development and release of 343 Forge maps (Argyle, Detachment, Empyrean), and set the schedule and roadmaps for Halo Infinite's playlist and content structure.

According to a recent job listing, Sledgehammer Games is working on an “unexpected” game powered by Unreal Engine 5. 

***

Cover image: Halo Studios. Cover image source: Xbox

Never miss our newsAdd this site to your preferred sources to see us more oftenAdd on Google

Now on the front page