
Creator of the “Russian Zelda” Oleg Kazakov releases the final Gedonia 2 dev blog before the game's release
Translated with AI from the Russian original.
The domestic game industry continues to produce content. Soon Oleg Kazakov will return with the new game Gedonia 2.
The creator of Gedonia 2 recently resurfaced. He presented the final dev blog; the next stop — the game's release.
The new Gedonia 2 differs somewhat from the first installment — it is now a co-op online RPG (playable in a group of up to 4 players) exploring a living open world.
Oleg Kazakov shared the current status of Gedonia 2 — the game will launch in Early Access:
“At the moment, we have virtually finished all content planned for the Early Access release and are actively working on finalizing all functionality, namely crafting, the skill system, building, multiplayer stability, and more. The current Early Access release date right now is March 24; we will try to choose the most suitable date to avoid competition with major upcoming games and ensure the game is in the best possible shape for Early Access. The first 2 zones will be completely finished in the game, and the first major city will be partially ready, providing at least 8-10 hours of content per playthrough.”
Gedonia 2 took part in the demo festival — the developers heard the feedback and noted that improvements to optimization and character responsiveness are required, while players also demanded a revamp of the controls:
“We took this into account and are actively working on addressing these shortcomings. In the Early Access version, it will be possible to use all skill variations simultaneously. This unlocked potential for a huge number of builds, and we are currently working on skill balance.”
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Cover author: Kazakov Oleg. Image source: store.steampowered.com
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Screenshot author: Kazakov Oleg. Image source: store.steampowered.com
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