Remedy's shooter FBC: Firebreak is inspired by Helldivers 2 and Payday, but with no microtransactions

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Translated with AI from the Russian original.

The developers say they were inspired by Helldivers 2 and do not want to turn the game into a typical “live service.” Firebreak has no microtransactions, battle passes, or other FOMO elements.

Lead designer Anssi Hyytiainen confirmed that the game features friendly fire, just like in Helldivers 2. He considers this a great mechanic: randomness, chaos, and the interaction of systems make the gameplay more engaging. 

“Friendly fire is a good example of a very divisive design idea, because people have different contexts in which they think about it. [...] They immediately think of military shooters and ultra-realistic games.”

Players will fight off hordes of enemies using weapons, abilities, and “crisis kits”—sets of unconventional gadgets.

Sessions are designed for three players and are fast-paced. Everything in Firebreak can be earned through gameplay. Remedy is focusing on convenience and fairness—the shooter should be “for the people,” not for milking money. The studio compares the game to Deep Rock Galactic, Darktide, and Payday.

The release of FBC: Firebreak is scheduled for June 17, 2025, for PC and consoles. So far, the project has been gathering positive reviews at previews.

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Cover image author: Remedy. Cover image source: Tech4gamers

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