
“Emotions instead of realism, one player instead of a team.” Rematch offers a different take on football
Translated with AI from the Russian original.
Rematch has already won over a multi-million audience, and the developers are preparing crossplay and expanding gameplay mechanics. Sloclap creative director Pierre Tarno revealed in an interview that the team deliberately abandoned simulation in order to focus on the feel of the game.
“There is room in the market for different approaches to football. Many projects strive for realism, and that is great. But we wanted to convey emotions. It is not stats and rosters that make the game interesting, but the feeling when you pull off a great combination with your team.”
The developers wanted to create something simple, dynamic, and intuitive. They were inspired by the unique blend of accessibility and tactical depth that makes football exciting.
“We were hooked by the beauty of the moments: a precise volley, swift passing interplay, teamwork. We did not want to watch the match from up high — we wanted the player to be right on the pitch and experience the game from within.”
And judging by the players' reaction, they succeeded. Rematch has already become a prominent player in the genre, and its development is only just beginning.
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Cover author: Sloclap. Cover source: Videogamer
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