Ghost of Yotei will fix Tsushima's main disappointment. Developers revealed details

Developers from Sucker Punch acknowledged the success of Ghost of Tsushima, but also noted its weak points. In an interview, they explained how Ghost of Yotei will be a step forward.

The new game will maintain the map's scale, but will make it much richer. The world is now more densely packed with events, unique discoveries, and unexpected outcomes. The goal is not to increase the territory, but to improve the quality of the journey. There will be fewer repetitive mini-games, and there will be something new around every corner.

The creators emphasize freedom: you can explore in any order and complete side quests independently of the main storyline. However, the main enemies — Yotei — cannot be eliminated in an arbitrary sequence, so as not to break the structure of the story. At the same time, the player decides which zone to start in, which technique to master, and can move freely between them.

A spyglass and a horse that speeds up in flower fields have been added, as well as a system for transitioning between past and present. Special attention is given to the features of the DualSense.

***

Cover author: Sucker Punch. Cover source: Automaton Media