Blizzard рассказала о проблемах, возникших при создании системы жилья для World of Warcraft

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24 Aug 17:41

With World of Warcraft Midnight, a construction system will be introduced in the game. Blizzard Entertainment had to solve various problems during its implementation.

In an interview with GamesRadar+, WoW lead designer Toby Ragaini explained that many factors need to be considered when working:

«Firstly, performance. WoW runs on many different PCs, and we need everyone to be happy. The districts and houses themselves are a complex task, as they are completely different from the existing zones and the content we've had before.

There is also "accessibility" for players; the desire for someone to approach the game as a beginner, with minimal requirements, in the spirit of: "I want to drag furniture, and I like it." But I think one of the advantages of what we offer players is that the game scales according to their desires».

World of Warcraft developers will offer two construction modes: basic and advanced (more options and various restrictions are removed).