
Red Dead Redemption 2 creators had big problems - they went over budget and behind schedule
NewsSource: Rockstar Games
Boris PiletskiyTranslated with AI from the Russian original.
When creating video games, things don't always go according to the original plan.
Dan Houser discussed his projects with Lex Friedman during a recent podcast. The Rockstar Games veteran recalled the pressure he felt during the development of Red Dead Redemption 2.
The creators of RDR 2 fell behind schedule and exceeded the budget. Houser didn't go into details, but made it clear that the game couldn't be put together for a long time and that the developer was beginning to doubt:
I think with Red Dead Redemption 2 we were behind schedule. We were so over budget that I didn't want to think about it. And I was making a game about a cowboy [...] and it wasn't coming together. A lot of people doubted me at that point; it's not that pleasant. So, I think it was a lot of pressure.
Dan Houser also noted the team's contribution to the project:
The cowboy setting, in my opinion, is great because it gives the game a certain mythical seriousness that you sometimes can't create something in a modern setting [...] I think the West and all the themes associated with it are really suitable for [creating a serious mood game]. Therefore, I think, [the setting] and the shootings were fantastic, and the horses were incredible. So, I think there was a combination of technical knowledge, a very, very strong team and really strong material.
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