Revenue for the gaming division and services for July-September amounted to ¥1,113.2 billion (~$7.42 billion), which is 3.9% higher than the same period last year (¥1,071.5 billion). Operating profit decreased by 13.3% to ¥120.4 billion (~$0.80 billion) due to one-time write-offs related to Bungie and Destiny 2, including ¥31.5 billion (~$0.21 billion) for Bungie's intangible assets and ¥18.3 billion (~$0.12 billion) for capital expenditure adjustments.
Hardware sales remained stable: 3.9 million PS5 units and revenue of ¥230.9 billion (~$1.54 billion). Software sales increased to 80.3 million copies, of which 6.3 million were first-party games. Digital sales amounted to ¥268.3 billion (~$1.79 billion), physical sales to ¥35.4 billion (~$0.24 billion), and additional content brought in ¥299.8 billion (~$2.00 billion).
The PlayStation Plus network segment showed a growth of 13.6% to ¥182.7 billion (~$1.22 billion) with 119 million active users. Ghost of Yotei became the main success of the first tier - 3.3 million copies in 32 days. ASTRO BOT reached 1.5 million, Helldivers 2 - 12 million, and Marvel's Spider-Man 2 and God of War Ragnarök - 10 million and 15 million copies, respectively.
Sony attributes the revenue growth to the strength of digital content and subscriptions, although after the Bungie write-offs, the company notes the need to improve profitability. With stable PS5 shipments and upcoming holiday releases, Sony expects to meet its forecast: ¥4,470 trillion (~$29.8 billion) in sales and ¥500 billion (~$3.33 billion) in operating profit by March 2026.