The editors noted the exceptional detail of the main characters' models, Leon and Grace. Improved strand-by-strand hair rendering, photorealistic fabrics, individually shaded eyelashes, and even individual threads on jackets have been introduced. The real-time models look better than the CGI from the universe's films, such as Death Island.
RE Requiem demonstrates significant differences between platforms. On PS5 Pro, two modes are available: Quality Mode – 60 fps with full ray tracing and scaling from ~1080p to sharp 4K, and 120 fps without ray tracing with lower quality upscaling, reminiscent of AMD FSR1. Regular PS5 and Xbox Series X work like the 120 fps mode of PS5 Pro, but with a locked frame rate and without ray tracing. On Xbox Series S, there is a basic 720p resolution and simplified hair models.
From a gameplay perspective, the game combines different perspectives: segments with Grace are in first person with puzzles (as in RE7 and RE8), and stages with Leon have a classic "over the shoulder" camera with action.
Digital Foundry promised separate detailed tests on PC and Nintendo Switch 2.