Bungie abruptly canceled its GDC presentations related to testing and networking technologies in Marathon

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02:33

Two technical reports from developers at Bungie dedicated to the creation and support of the shooter Marathon were canceled at the Game Developers Conference 2026. According to the event schedule, both presentations were to take place on March 13.

The first report was called "Automating Marathon: How Bungie Went from 10 Automated Tests to Over 100 New, Reliable Tests to Deliver a High-Quality, Stable, Live-Service Game." It was to be conducted by senior automated testing engineer John Walchli.

The presentation was dedicated to the development of an automated testing system in Marathon. The description stated that the team increased the number of automated tests from 10 to more than 100 to improve the stability and quality of the game service.

The second canceled report — "High-Performance Gameplay Networking for Marathon" — was to be presented by senior engineer Alan Wiederman. It was planned to discuss the technical solutions that provide a high-performance network architecture for gameplay.

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