Half-Life writer surprised that other shooter developers didn't follow Valve's example of continuous storytelling without cutscenes

Half-Life writer surprised that other shooter developers didn't follow Valve's example of continuous storytelling without cutscenes

2 Источник: Valve
13 Apr 20:38 Updated: 18 Apr 2026

Half-Life had a certain impact on the industry, but still failed to set a "standard" for storytelling in FPS games.

Half-Life writer Mark Laidlaw said in an interview that he expected Valve's game to have a wider impact on the approach to building storytelling in first-person shooters.

Continuous storytelling without cutscenes never became the "standard" for the gaming industry. However, Mark did highlight a couple of examples of games in which the influence of Half-Life was sometimes visible:

I must confess, there turned out to be far fewer [of these games] than I expected. I suppose it's quite a risky business...such storytelling rules that we implemented should only be applied if you are sure that something worthwhile will come of it. Nevertheless, I have seen many examples where the influence of Half-Life is applied in fragments — Medal of Honor, for example, and Call of Duty to some extent followed these principles, but it was inconsistent. Moments with non-interactive exposition alternated with dynamic segments.
Valve
Valve

The Half-Life franchise still has many fans and some are still waiting for Valve to return with a full new episode (without VR).

There are modders who are trying to make their own "episode 3". For example, the authors of Project Borealis previously showed their work:

Boris Piletskiy
13 Apr 20:38
Sources: Sayt gamesradar
Half-Life
PC PS2

Half-Life

Шутер Приключенческий боевик
19 Nov 1998 г.
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