In the new installment of the Fable franchise, developers have abandoned some classic elements. Among those excluded is the morality system, which could directly reflect the consequences of a player's decisions — it changed the character's appearance. Depending on the player's actions, the hero could earn a halo or horns.
Now, the developers will offer players in Fable a system with regional reputation: the hero will arrive in a new region without any reputation, so no one will know what to think of them. Through their behavior, they will form a certain attitude towards themselves in that place.
Original game creator Peter Molyneux told IGN that abandoning the classic morality system is "a real disappointment." He doesn't know why such a decision was made, but he has a theory about it:
It's hard to implement because in the modern world with an incredibly high level of detail, everything becomes much harder to do. And if you also consider [the character's gender], the amount of work doubles [...] But I'm still curious to know if there will be any system of good and evil alignment. I hope it appears.
While Fable is currently expected to be released in 2026 on PC, PS5, and Xbox Series, some believe the game will still be postponed until next year.