Subnautica 2 was recently released in "early access" format. Soon, some players reviewed the EULA (End User License Agreement) and were horrified, as it contained clauses that restricted, among other things, the rights of modders and streamers.
One of the developers emphasized that the studio does not plan to take any action against ordinary players, streamers, or content creators. Users will be able to safely run Subnautica 2 on Linux (via Proton), and the game does not use third-party software to track activity.
One community member, under the nickname Mek, decided to directly ask the developers in the game's Discord* channel about modifications:
You guys would never actually take action against user mods, right? I'm pretty sure that EULA is just standard corporate boilerplate from the publisher, but it would be nice to hear it directly from a dev.
The developer clarified that sellers of modifications might be at risk, but ordinary modders will be able to continue making mods for Subnautica 2:
We will not take any action against user mods if they adhere to a few simple rules that were [mentioned earlier] (e.g., not selling mods). Many of us are part of the modding community, the studio was founded by modders, and our playtesters also include modders.
This is not the only complaint against the creators of Subnautica 2. Some players wanted the ability to kill local creatures — and such a feature recently appeared in the game, implemented by a modder on their own.
- *(violates the requirements of Russian Federation legislation)
Read more on the topic:
- "Play Sons of the Forest": Subnautica 2 Creator Responds to Complaints About Lack of Killing Mechanics
- Activists started review bombing Subnautica 2 on Steam - the EULA horrified some users
- Subnautica 2 now allows killing creatures - developers didn't want to add it, so a modder took matters into their own hands