
Halo Campaign Evolved Tests Show 60 FPS on Xbox Series X and Issues on Handheld Devices
Translated with AI from the Russian original.
With less than two months until the release of Halo Campaign Evolved, the first technical tests of the pre-release version of the game have appeared online. According to Digital Foundry, the Xbox Series X provides a stable 60 frames per second, while handheld devices are experiencing serious difficulties.
Digital Foundry specialists tested the game on Xbox Series X and PC. On Microsoft's flagship console, the project runs at a locked 60 FPS in performance mode.
This result is particularly noteworthy given the use of Unreal Engine and hardware ray tracing. To maintain a stable frame rate, developers use dynamic resolution scaling, which usually hovers around 1080p, maintaining a sharp image.

Developers reduce the quality of transparency effects in the most demanding scenes to maintain performance without noticeable degradation of graphics. The Xbox Series S version has not yet received sufficient optimization and has not been provided for testing.
On handheld devices, the situation is significantly worse. Tests on ROG Ally X showed only 30–40 FPS at minimum graphics settings. According to Digital Foundry experts, achieving a stable 30 frames per second on Steam Deck may prove extremely difficult.
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