Gabe is merciful: Valve helped an indie developer make it to Steam Next Fest by fixing a critical bug themselves

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10 Jul 17:46

Valve earned praise from independent developers after Steam Support staff helped a small studio release the demo version of the game Red Flag for the June Steam Next Fest by fixing a bug in the build themselves instead of rejecting it.

The story was shared by an aspiring developer from the Red Flag Team on the Reddit IndieDev forum. According to him, the studio uploaded the demo to Steam on the last day of submissions, forgetting that a standard build check usually takes five to seven days. Realizing the mistake, the developers immediately contacted support and asked for an urgent check.

Valve was accommodating: the game was promptly sent for an unscheduled moderation, and a few hours later, the build was approved. However, during the check, it turned out that the demo version did not launch at all due to an incorrect configuration of the Visual C++ Redistributable files required for the game to run.

Instead of rejecting the build and sending it back to the developers for refinement, a Valve employee independently corrected the configuration and set up the necessary files without changing the content of the build itself. After this, the demo successfully passed the check and was allowed to participate in Steam Next Fest.

After the story was published, other indie developers shared in the comments that they had encountered similar situations. According to them, incorrect Visual C++ Redistributable configuration is a common mistake among novice publishers on Steam, and Valve employees often fix such problems themselves if it allows for a quick completion of the check.