New details have emerged about the future of the Halo franchise. According to a recent report, the multiplayer project codenamed Project Ekur, which Halo Studios was working on, has been canceled.
Rebs Gaming, a well-known community figure, first reported this, and the information was later confirmed by Windows Central journalist Jez Corden. In his new publication, he stated that he personally verified these details.
Halo Studios was working on a multiplayer project called Project Ekur, which has been canceled. I can 100% confirm this.
According to Rebs Gaming, Project Ekur emerged after the development of the Project Tatanka battle royale mode for Halo Infinite was discontinued. After that, Certain Affinity was given the opportunity to create a prototype for a new game, which was supposed to show how the Halo series would work on Unreal Engine 5.
The team faced two main tasks: to test the possibility of porting Slipspace and Blam engine assets to Unreal Engine 5, and to find out if the new engine could retain the signature feel of Halo gameplay.
Project Ekur reportedly included extraction shooter elements, but the developers considered the Warzone mode from Halo 5 as a conceptual basis. The project was also supposed to offer the ability to play as both Spartans and Elites, with both sides having extensive customization options.
However, sources differ in their assessment of the game's concept. It is unclear whether Project Ekur was a classic competitive multiplayer, a completely new format for the series, or a combination of several game ideas at once.