
Epic Games begins preparations for the Unreal Engine 6 era and hires Blizzard veteran
Epic Games is preparing for the Unreal Engine 6 era by hiring former Blizzard VP of Technology Martin Keely to develop the Epic Games Store and Epic Online Services.
Epic Games has officially begun preparations for the next technological stage in the gaming industry. There is increasing talk about Unreal Engine 6, and company head Tim Sweeney makes it clear that a new era awaits the industry.
As part of the preparation for future changes, Martin Keely, former Blizzard Vice President of Technology and Services, who for many years was responsible for the development of the Battle.net platform, has joined Epic Games. In his new role, he will lead the development of the Epic Games Store and Epic Online Services.
It is expected that with Keely's experience, the company will create a reliable network infrastructure for the company's future technologies.
The main goal of the Unreal Engine 6 era is to create an open and interconnected ecosystem. Epic Games wants to remove barriers between stores, game engines, and platforms. The new technology should allow users to freely transfer their profile, content, and gaming experience between different virtual worlds, similar to how the modern internet works.

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