The Seven Deadly Sins Brings Netmarble Over $70 Million Annually Seven Years Later - Company Reports Earnings

NewsSource: Netmarble

Translated with AI from the Russian original.

The Korean publisher continues to profit from proven hits, while some new releases show much more modest results.

Netmarble reported its second-quarter 2026 earnings with revenue of $505.1 million — up 4% year-over-year and 15% higher than the previous quarter's result. Net profit increased by 27% to $137.4 million.

One of the most stable sources of income remains The Seven Deadly Sins: Grand Cross. The mobile RPG was released in South Korea back in 2019, but seven years later, it annually brings Netmarble over 100 billion won, or about $70.2 million. According to the company, the game's revenues continue to grow.

In the second quarter, Grand Cross accounted for 5% of Netmarble's total revenue. Another 7% was provided by The Seven Deadly Sins: Origin, released in March. Thus, the two games from The Seven Deadly Sins franchise brought the publisher about 12% of its quarterly revenue.

Netmarble's most profitable individual project remained Marvel Contest of Champions with a 9% share. The Seven Deadly Sins: Origin, Lotsa Slots, Jackpot World, and Cash Frenzy each contributed 7%, while Mongil: Star Dive, released in April, brought in 3%.

RPGs remain Netmarble's largest segment, accounting for 42% of revenue. Casual games account for 35%, and MMORPGs for 17%. North America remains the main market for the publisher with a 39% share, followed by South Korea with 22% and Europe with 13%.

In the second half of 2026, Netmarble intends to more actively support already released games and launch three cross-platform projects. Solo Leveling: Karma and Project Aegis will be released on PC and mobile devices worldwide, while Shangri-La Frontier: The Seven Colossi will be available on the same platforms in Japan.

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