
Oblivion Remastered on Switch 2 managed to disappoint and impress Digital Foundry
When it comes to the open world, significant issues with the visuals begin.
Last year, the classic from Bethesda Game Studios returned in the form of The Elder Scrolls IV: Oblivion Remastered with improved graphics. Players on PC, PlayStation 5, and Xbox Series X|S consoles noted technical issues, and these have not yet been fully resolved.
In August, the Oblivion remaster arrived on the Nintendo Switch 2 console, and Digital Foundry specialists decided to review this version — the impressions were mixed. There are both positive and not-so-positive aspects.
First, they noted the game's size: it occupies only 58 GB, which is half the size of the PlayStation and Xbox versions, and it uses NVIDIA DLSS upscaling technology, which "apparently, is implemented more advanced than TSR on other consoles."
In "docked mode," Switch 2 outputs an image at 1080p, reconstructing it from a native resolution of 960×540. In portable mode, shadow and texture settings remain the same, but the target DLSS resolution is reduced to 900p with a base of 800×450, "which makes the picture slightly less sharp than in docked mode."
According to Digital Foundry, in dungeons and cities where details are close to the camera, the image on Switch 2 "looks good and sometimes even surpasses Xbox Series S in sharpness."
However, when it comes to the open world, DLSS "hits its limits." Details like tree foliage "cause flickering with a 540p input signal." In addition, graphics artifacts are encountered, at such moments: "the technology is working at its limit."
The Switch 2 targets 30 FPS, and Digital Foundry noted frame rate issues: "the camera stutters due to alternating frame times between 16 ms and 50 ms. There are also stutters when moving — delays exceeding 230 ms when galloping across the terrain or encountering multiple enemies."
There are also full "freezes" for several seconds — these are rare but spoil the impression:
As for the problem of "degrading performance" on PS5 and Xbox (where the game performs worse over time), the situation is better on Switch 2: after an hour of gameplay, no significant deterioration was found, although the 30-frame limit may hide problems that would manifest with unlocked 60 FPS.
The specialist also noted a camera bug when switching saves and one crash, but "overall stability is higher than on other platforms."
For the release of The Elder Scrolls IV: Oblivion Remastered on Nintendo Switch 2, a number of optimizations were implemented into the game. Bethesda Game Studios confirmed that it is exploring the possibility of porting some improvements to versions for other platforms.

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