
Assassin's Creed Brotherhood Plot Was Cut From Assassin's Creed 2
The story of Ezio Auditore da Firenze was not limited to Assassin's Creed 2. Ubisoft continued to tell his adventures in subsequent installments of the franchise.
Recently, in a conversation with Retro Gamer, series veteran Jean Guesdon, who is now the franchise's content director, shared memories of working on this part of the franchise.
According to him, Ezio's storyline in Assassin's Creed 2 initially "covered the period from roughly his birth until he became a mentor." However, in the final version of the game, the story ended earlier, and the main character achieved mentor status by the end of AC Brotherhood.
Jean Guesdon explained that the developers abandoned the original idea because they realized that such a story was too big for one game. Ideas that didn't make it into Assassin's Creed 2 were later implemented in other Ezio games:
It was too ambitious a task to properly implement it within one game, the development of which took two years. However, these initial ideas allowed us to develop [Ezio's] story in the next two games.
In addition, some organizational changes occurred. Ubisoft began distributing tasks among studios — specialists gained valuable experience, and this approach ultimately allowed for an expansion of the number of Assassin's Creed developers. At the same time, Ubisoft Montreal continued to maintain control over the franchise:
Initially, we tried to maintain creative and production control in Montreal, where the necessary experience had been accumulated, but at the same time, we assigned tasks to other Ubisoft studios to foster their growth. This is how, year after year, the list of AC developers expanded not only in quantity but also in experience, which allowed us to entrust remote studios with increasingly complex tasks.

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