Dune: Awakening has received update 1.5 – one of the largest since its release. The patch added a full single-player mode, a new character management system, and the conclusion of the first book's storyline.
In single-player, you can choose from several difficulty levels or manually adjust dozens of parameters – from resource drop rates and item durability to the appearance of sandworms, sandstorms, and consequences of death. Progress in the Deep Desert is now saved, and the Landsraad and other elements designed for player interaction work in a simulated form.
Single-player characters remain separate from multiplayer ones, and transfer between official, private, and standalone servers has certain limitations.
Separately, Funcom has undertaken a major overhaul of the combat system. Changes affected melee combat, parrying, stamina, character behavior, and enemy balance. The difficulty and reward system in ground dungeons was also reworked so that higher risk levels better correspond to the quality of the gear received.
The update brought technical improvements: world loading, rendering, memory, physics, and the interface have been optimized. Aim assist settings have been added for controllers.
The developers simultaneously reworked the tutorial and the first hours of the game: new hints, additional training stages, and a more consistent introduction to contracts, classes, building, and multiplayer features have been added.
Two new face tattoos have been added to the game – Sandworm’s Eye and The Maker’s Markings. And on September 22, a paid cosmetic add-on, Filmic Archive, will be released on all three platforms, featuring items inspired by the films "Dune" and "Dune: Part Two." The set will include several armor and clothing sets, weapons, building elements, and emotes.
In addition to the main changes, version 1.5 contains a large number of bug fixes affecting quests, the interface, vehicles, the combat system, graphics, sound, and game stability.