Director Gabe Amatangelo, Art Director Paweł Mielniczuk and Creative Director Igor Sarzynski spoke about their work on the Chimera in the AnsweRED podcast.
Amatangelo said:
Sometimes, when we create content that brings together different disciplines, as in the case of the Chimera, it becomes a complex process. There's gameplay, narrative, visuals, and world-building. [...] We wanted the sound itself to be terrifying, to be overwhelming. So that you couldn't even hear the sounds of gunfire.
Mielniczuk continued:
I think it took us two years to really get this boss battle working. Yeah. We iterated on it again and again.
According to Amatangelo, the team had to find a balance between gameplay, narrative, and visuals. Mielniczuk added:
I think we made this tank four times, each time changing its equipment and weaponry. This is probably one of the most expensive graphical assets in history.