In late September, Hello Games announced the release of the Cosmos 7.05 update for No Man's Sky. The developers thanked fans for their feedback on the issues encountered – it helps to quickly fix problems.
This update to No Man's Sky introduced “significant memory optimization changes” for PlayStation 5 consoles.
Also, a bug was fixed that prevented Nintendo Switch 1 and Switch 2 players from disabling vignette and scanline options. For PSVR1/2, errors related to rendering effects were eliminated.
In addition, the Hello Games team reported that they fixed issues with sound mixing; eliminated several critical errors that caused No Man's Sky to crash on various platforms. For example, a crash could occur due to a malfunction in the physics system.
The developers also fixed visual problems related to HDR support and some visual effects.
A full description of the September Cosmos 7.05 update for No Man's Sky is available at the following link. The update also included fixes for gameplay mechanics.