Enthusiast Ported GTA IV to PS5 - Part of the Work Done by Neural Network

Translated with AI from the Russian original.

GTA IV was successfully launched on a modified PS5 using a fan project and an Xbox 360 disc image, although it did not become a full-fledged port and part of the work was done with AI.

Graphic designer Ruben Ripalda adapted OZORDI's Liberty Recompiled project for a hacked Sony console. The solution allows launching the game from an Xbox 360 image and importing saves.

During the porting process, AI Claude was used, including for implementing DualSense controller support, trophies, and button designations.

The project sparked a discussion about the use of AI in programming. This approach, known as vibe-coding, can complicate code maintenance, worsen optimization, and increase the risk of errors and vulnerabilities. Updates can also create new problems.

Gameplay video via link on X

Launching GTA IV on PS5 demonstrates the capabilities of fan projects, but requires a modified console. Rockstar may seek to shut down the project, although there is no information about such actions yet.

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