Tomb Raider: Legacy of Atlantis will give players unusual freedom in adjusting difficulty

Translated with AI from the Russian original.

The game allows players to separately adjust the difficulty of puzzles and combat, as well as opt out of progression and crafting systems, so that the game appeals to both fans of the classic installments and the modern trilogy.

The remake of the first Tomb Raider from Crystal Dynamics and Flying Wild Hog will be released on February 12, 2027, on PC, PS5, Xbox Series X|S, and Nintendo Switch 2. The game will be a reimagining of Lara Croft’s adventure, which turns 30 this year.

In an interview with MP1ST, game experience director Jeff Adams said that players will be able to independently adjust the difficulty of puzzles and combat. For example, fans of the original will be able to make puzzles harder and lower combat difficulty, while fans of the modern Survivor series can focus on combat.

“We want to give players all the tools they need to customize the gameplay to their preferences. [...] We know there are players who just want to run around the world with dual pistols and not use leveling or crafting systems — and they will be able to do that. But if you want to enhance Lara’s combat abilities, use secondary weapons, or use a scanner for hints, all of that will be available. It is about complete freedom of choice.”

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