3,000 characters on the streets and impressive physics: NO LAW revealed its main trump cards

Translated with AI from the Russian original.

In the cyberpunk action game NO LAW from the creators of The Ascent, around 3,000 NPCs will appear, making the game one of the showcases of Unreal Engine 5's graphical capabilities.

After its presentation at gamescom, the project NO LAW made a strong impression, and now studio Neon Giant, together with Epic Games, shared details about its technical features. The game will offer great freedom of action in a huge city: you can kill any character you meet, and such actions will lead to serious consequences.

The developers are using Nanite, Lumen, MetaHuman, Mass, and Niagara. The team, consisting of approximately 25 people, pays attention even to minor environmental objects. The city will be explored from a first-person perspective. Separately, the creators demonstrated the physics and particle system, which are particularly well visible at the third minute of the video.

We wondered how many characters were actually needed to make the city feel alive. In the end, we settled on around 3,000 characters walking around our city. (...) To make this possible, we used the MetaHuman framework.
NO LAW | Developer Interview | Unreal Engine

As a reminder, studio Neon Giant previously released The Ascent. Three weeks ago, the studio also showed a video dedicated to player decisions and their consequences. The release of NO LAW will take place on PC and consoles in 2027.

Dev Diary - Player Agency | Freedom of Approach

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