
Obsidian reworked the turn-based mode in the Pillars of Eternity duology and added full gamepad support — beta update released
Translated with AI from the Russian original.
The developers continue to support PoE and Pillars of Eternity II: Deadfire.
In early November, Obsidian Entertainment announced the start of open beta testing for updates to the original role-playing game Pillars of Eternity, as well as its sequel Pillars of Eternity II: Deadfire.
Now, the developers report, both games can be completed entirely with a controller — from character creation to the end credits, and in Deadfire, players can even take part in ship battles. At the same time, the control scheme can be easily swapped mid-game:
Gamepad support is available in both “real-time with pause” and “turn-based” modes. Deadfire’s control scheme is based on the console versions of the game. Want to switch your control method? Grab your mouse and keyboard at any moment — the game will switch to them immediately.
Additionally, Obsidian Entertainment announced that Deadfire’s turn-based mode has been reworked to incorporate improvements previously introduced to the turn-based mode of Pillars of Eternity:
Turn order now depends on each character’s speed, combat has become deadlier, and swapping weapons and drinking potions no longer consume an action. Furthermore, “turn-based” mode can now be toggled on and off right in the middle of a playthrough. The update also contains numerous fixes affecting combat, quests, audio, and UI.
The full description of the test update for Pillars of Eternity is available at the following link. You can join via the properties menu in your Steam library: in the Betas section, select the “public_beta” branch.
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