
Bandai Namco has revealed its contribution to the remake of The Legend of Zelda: Ocarina of Time
Translated with AI from the Russian original.
Bandai Namco has confirmed its participation in the development of the Ocarina of Time remake for Nintendo Switch 2.
The company has disclosed details about its contribution to the production of The Legend of Zelda: Ocarina of Time. Bandai Namco Studios created select art assets and resources, including characters, environments, animations, cutscenes, and interface elements.
The primary work was led by an internal Nintendo team under the direction of series producer Eiji Aonuma. Monolith Soft also joined the development, bringing their environment design expertise gained from working on recent Zelda games and the Xenoblade Chronicles series. Among other contributors were SRD and 1-Up Studio, who assisted with development, engine optimization, and asset creation.
The remake utilizes the technological foundation of The Legend of Zelda: Tears of the Kingdom. The 1998 classic was updated for modern consoles with improved draw distance and lighting, higher graphics resolution, and an orchestral soundtrack. At the same time, the core structure of the original was preserved. Gameplay changes include a dedicated jump button and a revamped item assignment menu.

Upon release, the game received high praise from critics. In the UK, it also achieved the second-largest launch among Zelda titles in the history of the franchise.
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