
Ori creator explained why the Ocarina of Time remake disappointed him
Translated with AI from the Russian original.
Ori creator Thomas Mahler previously stated that Nintendo failed to fix the main problem of The Legend of Zelda: Ocarina of Time—an empty open world. In 1998, vast open spaces could be justified by the limitations of the Nintendo 64, but repeating that now makes no sense. The developer also accused journalists who highly rated the remake of not understanding game design.
In his latest posts, he responded to a joke about suggesting to fill the central area with mechanics:
Exactly. And then flesh out each area, adding engaging gameplay mechanics.
After that, Mahler addressed the fans:
But no, instead let’s be a bunch of clowns who praise a 1998 design and act like it’s the greatest thing in the world, even though Nintendo itself never made such a shitty open world in the mainline series again.

In the post, Mahler compared Ocarina of Time to earlier Zelda games, where almost every screen concealed a secret or an interaction opportunity. In his opinion, the journey from Kokiri Forest to Hyrule Castle is just two minutes of walking through an empty field. He suggested adding quests and hidden caches that open up upon acquiring items. Today, he rates the game at 7.5–8 out of 10.
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