Sony saved itself from another Concord. Fairgame$ was so bad it got canceled

Translated with AI from the Russian original.

The canceled Fairgame$ could have become PlayStation's biggest laughingstock: closed test participants ridiculed the game, calling it a soulless collection of corporate ideas.

Sony's live-service ambitions have once again collided with harsh reality. The company decided to shut down Fairgame$, a multiplayer heist shooter from Haven Studios announced more than three years ago. Following the high-profile failure of Concord, PlayStation leadership seemingly drew conclusions and preferred not to sink additional millions into an inherently troubled project, halting it before release.

The reason for the cancellation was the results of recent closed playtests, previously run under the codename Project Espresso. According to Sony's official statement, the game did not meet quality standards. Now, beta test participants are sharing their impressions online, and their feedback largely explains the publisher's decision.

Players are not mincing words. On the ResetEra and Reddit forums, one test participant claimed that Fairgame$ had no soul, and the game itself resembled a “PowerPoint presentation assembled from corporate directors’ ideas.”

Another tester called it “the most unpleasant alpha and beta testing experience in my life,” adding that the cancellation was absolutely the right decision. Even the few who found the game somewhat engaging doubted it could retain a mass audience.

The cancellation of Fairgame$ has become yet another piece of evidence of the struggles facing PlayStation's online projects. However, there is some good news: the shutdown of Fairgame$ did not lead to layoffs. Haven Studios employees will keep their jobs and assist other PlayStation Studios teams.

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