
The Order: 1886 (PS4) vs. Ironfall: Invasion (3DS) vs. Gears of War (Xbox 360)
Translated with AI from the Russian original.
David and Goliath: comparing two exclusive cover-based shooters, and recalling the first Gears of War.
Tomorrow, the third-person cover-based shooter The Order: 1886 goes on sale. This PS4 exclusive was highly anticipated by many. During the advertising campaign, we were mostly shown short interactive cutscenes rather than battles. This gave rise to unpleasant thoughts that the most important component for an action game was not implemented in the best way.
After completing the game, one has to state a sad fact — all fears came true. Mediocre gunfights were compounded by problems such as an uninspired plot overloaded with empty chatter, monotonous level design, and the developers' not-so-great attempts to diversify the campaign.
This same month saw the release of an exclusive for the Nintendo 3DS portable platform called Ironfall: Invasion — also a third-person cover-based shooter, and also, to put it mildly, far from ideal. It's interesting to compare these two projects, especially since the leader is far from obvious.
For fun, let's also recall the 2006 game that popularized the cover-based combat concept — Gears of War.
The Order: 1886 (PS4) — 2015 release year
Ironfall: Invasion (3DS) — 2015 release year
Gears of War (Xbox 360) — 2006 release year
| The Order: 1886 | Gears of War | Ironfall: Invasion | |
|---|---|---|---|
| The authors successfully implemented and revealed an unusual universe | no | yes | no |
| Lots of empty chatter in the plot | yes | no | no |
| The game has more than three types of enemies with different behavior models and unexpected abilities | no | yes | yes |
| Many enemies, not just individual ones, charge head-on and force you to maneuver | no | yes | yes |
| Boss battles are primitive mini-games and require no skill other than timely button presses | yes | no | no |
| There are entertaining, albeit simple, mini-games for attention and logic | no | no | yes |
| Most of the time in this shooter is dedicated to gunfights | no | yes | yes |
| There are well-designed arenas with flanking routes that need to be used | no | yes | yes |
| The cover-based combat system is excellently implemented | no | yes | no |
| There are frankly unsuccessful attempts to prolong and diversify the campaign | yes | no | yes |
| The design is dominated by a gray-brown color scheme | yes | yes | yes |
| Interesting design solutions in the decoration of the scenery | no | yes | no |
| Additional challenges | no | no | yes |
| Co-op playthrough | no | yes | no |
| Competitive multiplayer | no | yes | yes |
| Part of the content is cut from the game and offered as a pre-order bonus or in an expensive collector's edition | yes | no | no |
| Excellent start to a promising series | no | yes | no |
| The game is worth buying a console for | no | yes | no |
| The game can be “completed” on YouTube or Twitch without losing anything | yes | no | yes |
| The game was made by a small indie studio | no | no | yes |
| Any mention of the game online causes fierce arguments with mutual insults | yes | yes | no |
Overall score:
The Order 1886 — 19 negative points out of 19 possible
Gears of War — 3 negative points out of 19 possible
Ironfall: Invasion — 9 negative points out of 19 possible
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