The Order: 1886 (PS4) vs. Ironfall: Invasion (3DS) vs. Gears of War (Xbox 360)

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Translated with AI from the Russian original.

David and Goliath: comparing two exclusive cover-based shooters, and recalling the first Gears of War.

Tomorrow, the third-person cover-based shooter The Order: 1886 goes on sale. This PS4 exclusive was highly anticipated by many. During the advertising campaign, we were mostly shown short interactive cutscenes rather than battles. This gave rise to unpleasant thoughts that the most important component for an action game was not implemented in the best way.

After completing the game, one has to state a sad fact — all fears came true. Mediocre gunfights were compounded by problems such as an uninspired plot overloaded with empty chatter, monotonous level design, and the developers' not-so-great attempts to diversify the campaign.

This same month saw the release of an exclusive for the Nintendo 3DS portable platform called Ironfall: Invasion — also a third-person cover-based shooter, and also, to put it mildly, far from ideal. It's interesting to compare these two projects, especially since the leader is far from obvious. 

For fun, let's also recall the 2006 game that popularized the cover-based combat concept — Gears of War. 

The Order: 1886 (PS4) — 2015 release year

Ironfall: Invasion (3DS) — 2015 release year

Gears of War (Xbox 360) — 2006 release year

  The Order: 1886 Gears of War Ironfall: Invasion
The authors successfully implemented and revealed an unusual universe no yes no
Lots of empty chatter in the plot yes no no
The game has more than three types of enemies with different behavior models and unexpected abilities no yes yes
Many enemies, not just individual ones, charge head-on and force you to maneuver no yes yes
Boss battles are primitive mini-games and require no skill other than timely button presses yes no no
There are entertaining, albeit simple, mini-games for attention and logic no no yes
Most of the time in this shooter is dedicated to gunfights no yes yes
There are well-designed arenas with flanking routes that need to be used no yes yes
The cover-based combat system is excellently implemented no yes no
There are frankly unsuccessful attempts to prolong and diversify the campaign yes no yes
The design is dominated by a gray-brown color scheme yes yes yes
Interesting design solutions in the decoration of the scenery no yes no
Additional challenges no no yes
Co-op playthrough no yes no
Competitive multiplayer no yes yes
Part of the content is cut from the game and offered as a pre-order bonus or in an expensive collector's edition yes no no
Excellent start to a promising series no yes no
The game is worth buying a console for no yes no
The game can be “completed” on YouTube or Twitch without losing anything yes no yes
The game was made by a small indie studio no no yes
Any mention of the game online causes fierce arguments with mutual insults yes yes no

Overall score:

The Order 1886 — 19 negative points out of 19 possible

Gears of War — 3 negative points out of 19 possible

Ironfall: Invasion — 9 negative points out of 19 possible

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