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Aleksandr Tutevich

Пишет про видеоигры и индустрию развлечений с 2007 года. Разбирается в тонкостях шутеров, файтингов и ролевых игр. Специализируется на приключенческих боевиках и онлайновых RPG, помогая читателям ориентироваться в бесконечном потоке игровых новинок. В прошлом активно публиковался, делясь своим видением актуальных проектов и жанровых особенностей.

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Dragon's Dogma: Dark Arisen - Rumble of Dungeons

Dragon's Dogma: Dark Arisen - Rumble of Dungeons

Technically, Dark Arisen is the same Dragon's Dogma with a bonus in the form of Japanese voice acting and a new island, where it is made clear that you are nobody, you can't fight, and your wards are better off herding cows and picking up the dung that falls out of them.

Dark Sector - Even the smoke of our homeland is sweet and pleasant

Dark Sector - Even the smoke of our homeland is sweet and pleasant

The game is terribly authentic and atmospheric, although deeply derivative. It has pretensions to "mind games" in the style of Metal Gear Solid, a strong influence of Silent Hill on the overall style, and Resident Evil 4 coupled with Gears of War as ideological inspirers. But let's be fair - well-cloned features have the right to be called "classics."

Eternal Sonata - Sleep Well, Dear Frederic

Eternal Sonata - Sleep Well, Dear Frederic

The entire game world is the embodiment of the fantasies and dreams of Frederic Chopin, weakened by medication. But, as Lao Tzu said: "Did I dream that I was a butterfly, or did a butterfly dream about me?". Whether Chopin, Lao, or the game characters are right, you will understand by playing the game.

Assassin's Creed - A word for the poor assassin

Assassin's Creed - A word for the poor assassin

A beautiful, vibrant, and captivating game, almost a masterpiece, with a touch of mystery. It doesn't impose a specific style on you, but it also doesn't force you to strain your mind or nerves. The only thing it lacks is variety in missions and a clearer, more elaborate scenario.

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