Synchro is a cyberpunk tactics game with gopniks and philosophy. We discuss Darkest Dungeon in Russian in our new interview.
In this interview, Ivan and Polina share their story - from living in Australia to returning to Syktyvkar and creating their own studio. We talk about sports, boxing, friends, and finding oneself, and then move on to the main topic - the development of the game Synchro, a cyberpunk tactics game with gopniks that combines elements of Darkest Dungeon and a story-driven role-playing adventure.
The developers share their thoughts on marketing, working with publishers, the perception of Russian games abroad, and inspiration - from cartoons to Dostoevsky. At the heart of the conversation is a sincere look at how an unusual game project is born, and what it means to create a game while staying true to your ideas.
- 00:00:00 White ninja. Red ninja
- 00:00:30 About the interview
- 00:01:24 From Syktyvkar to Australia
- 00:05:03 Why did you decide to return
- 00:12:49 Return to Syktyvkar
- 00:15:13 Creating a game studio
- 00:18:59 Gym and boxing
- 00:21:38 Stepa
- 00:25:30 Synchro development
- 00:28:34 Dislike of capitalists
- 00:32:44 Marketing is difficult
- 00:35:18 Problems of understanding
- 00:41:31 Synchronous battles
- 00:46:23 Like Darkest Dungeon with a plot
- 00:50:51 Cartoon Dragon
- 00:53:35 Going to publishers
- 00:57:45 Beautiful wife, dream of working in a colony
- 01:11:53 How to sell a game
- 01:14:56 Attitude of foreign bloggers to the game from Russia
- 01:17:40 Dostoevsky
- 01:22:31 Synchro development
- 01:23:14 Weightlifting