How to turn an experiment into real development? Today we have Evgeny Grishakov, a developer and blogger, as our guest. He is creating the game Silicone Heart with his own funds, and understands the price of the slightest mistake and really doesn't want to make it. He is currently living in Argentina, so he also talks a bit about Buenos Aires.
Sometimes games are born in reverse: first, a page is created on Steam, a trailer and beautiful pictures are drawn, and the development itself begins only after the idea grabs the audience. This is how the Silicone Heart project appeared - a mixture of Stardew Valley, Dave the Diver and Factorio. First, there was a video on IGN that showed what this game could become, and then all the content created for the trailer became the foundation of development.
The guest of the interview is Evgeny Grishakov, a developer and blogger who makes the game with his own money, carefully weighing each step to avoid mistakes. We are talking about the creation of Silicone Heart, the hunt for wishlists, the philosophy of robots, survival in Buenos Aires and what it is like to run a project between Russia and Argentina.
- 00:00:00 Smile
- 00:00:34 What the interview is about
- 00:02:08 Silicone Heart. From trailer to game
- 00:12:04 Silicone woman
- 00:15:08 Publishing the trailer on IGN
- 00:20:11 Hunting for wishlists
- 00:24:07 Where does the money for development come from?
- 00:28:56 Survivor bias
- 00:32:47 How to manage everything?
- 00:35:02 Stakhanovite development
- 00:37:57 Philosophy of robots
- 00:39:13 It's winter in Argentina
- 00:40:20 Surviving in Buenos Aires