During a recent stream, CD Projekt Quest Director Pawel Sasko explained why not all mechanics promised by the developers of Cyberpunk 2077 — such as the reputation system, parkour, or the metro — made it to the release.
“Content isn't cut for no reason. When you are working on a project, your duties as a designer include evaluating certain elements that are supposed to get into the game. That's your job,” Sasko explained.
“If the quality leaves much to be desired, you begin to realize that there is no way to bring it up to the level of other, say, quests, locations, and gameplay mechanics,” he added.
According to Sasko, CD Projekt always strives to provide players with the highest quality, most engaging, and deep games possible.
