We give players only quality. Cyberpunk 2077 quest director explained why some content was cut from the game

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Translated with AI from the Russian original.

Everyone who followed the sci-fi sandbox definitely knows that far from all promised mechanics made it to the final release

During a recent stream, CD Projekt Quest Director Pawel Sasko explained why not all mechanics promised by the developers of Cyberpunk 2077 — such as the reputation system, parkour, or the metro — made it to the release. 

“Content isn't cut for no reason. When you are working on a project, your duties as a designer include evaluating certain elements that are supposed to get into the game. That's your job,” Sasko explained.

“If the quality leaves much to be desired, you begin to realize that there is no way to bring it up to the level of other, say, quests, locations, and gameplay mechanics,” he added.

According to Sasko, CD Projekt always strives to provide players with the highest quality, most engaging, and deep games possible.

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