Speaking to IGN journalists anonymously, the developers of Immortals of Aveum shared what they believe to be the reason behind the magic shooter’s failure.
“As a debut project for the studio, Immortals was overscoped,” — one of the insiders believes.
“The production budget was around $85 million, and I think EA put $40 million into marketing. Although there was experienced talent on the dev team, trying to make a single-player AAA shooter for today’s market was a truly awful idea,” — he continued.
The developers also believe that many disliked the game due to its repetitive and overly drawn-out campaign.
Following the failure of Immortals of Aveum, nearly half of the Ascendant Studios staff was sent to look for new jobs.
(news cover source: EA)
