
DLSS brings Switch 2 to the level of Xbox Series S — Virtuos developer
Translated with AI from the Russian original.
The developers at Virtuos, known for ports and remasters of Dark Souls and Call of Duty, recently took part in working on The Elder Scrolls IV: Oblivion Remastered. In an interview, the studio's technical director Eoin O'Grady spoke about the console's technical capabilities.
According to him, Switch 2 uses a custom APU based on the Ampere architecture (RTX 30), whereas Xbox Series S and PS4 feature chips from AMD. The CPU in Nintendo's new console is slightly more powerful than the PS4's. But the main factor is DLSS, NVIDIA's smart upscaling technology, which is present in neither PS4 nor Series S.
O'Grady emphasizes:
“In terms of GPU performance, Switch 2 falls slightly short of Series S in handheld mode. But thanks to DLSS, that gap is bridged. Series S does not support such technologies — so ultimately, the capabilities of both consoles are comparable.”
This can be seen in the example of Cyberpunk 2077, which received DLSS in its Switch 2 version. In terms of image quality, it is comparable to the PS4 Pro and Series S versions rather than looking like a “compromised cut.”
According to the developer, DLSS helps especially in games where the bottleneck is on the GPU and the goal is a stable 30 or 60 fps.
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Cover author: Nintendo. Cover source: TweakTown
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