Xbox Game Pass меняет рынок. Создатели Indiana Jones рассказали, как игроки влияют на игры

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04 Sep 06:35

In an interview, game director Jens Andersson noted that many subscribers launch the project for only a few minutes. This forces studios to reconsider their approach to creating gameplay and make the first scenes as dynamic as possible.

According to Andersson, the initial minutes have become critical. Developers are obligated to hold attention from the very start, otherwise the player will immediately switch to another game. MachineGames claims that Indiana Jones and the Great Circle is structured to immediately immerse you in the story.

But the team emphasizes that the desire to interest from the first second should not be at the expense of depth. The goal is to create a game that will bring pleasure not only to those who see the first scenes, but also to those who reach the final.

Andersson admits that finding a balance between an exciting beginning and a rich story is especially difficult in projects where the narrative is at the forefront. MachineGames tries to maintain the pace and interest throughout the entire playthrough.